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Four Field Kono : ウィキペディア英語版 | Four Field Kono
Four Field Kono is an abstract strategy game from Korea. Each player attempts to capture the other player's pieces by jumping over their own piece and landing on the other player's piece.〔Bell, Robert Charles. Board and Table Games from Many Civilizations. (Mineola, New York: Dover Publications, 1980.) ISBN 0-486-23855-5 p.42〕 The game not related or similar to another Korean game called Five Field Kono.〔Wilkins, Sally Sports and Games of Medieval Cultures (Greenwood Press, 2002) ISBN 0-313-31711-9 p.57〕 Although the game is often described as being medieval,〔 this assertion does not seem to be backed by evidence. It has, however, been recorded being played from the late 19th century onwards.〔Culin, Stuart Korean Games, with Notes on the Corresponding Games of China and Japan, (Philadelphia: University of Pennsylvania, 1895) p.101〕 ==Goal== The goal of each player is to capture the other player's pieces and reduce it to one. This is because with only one piece, a player can no longer execute a capture. Another way to win is for a player to immobilize the other player's pieces so that they cannot move or capture.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Four Field Kono」の詳細全文を読む
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